Tactical Maneuvers
Created by Commodore Tyler Malbrooke on Thu Jun 20th, 2019 @ 4:57am
Alpha Series Maneuvers
- Alpha - Starfleet's most basic offensive maneuver, attack pattern Alpha involves a mostly straight on approach to the target with some slight vectoring to the side based on the ship's weapons compliment and the target's movement.
Beta Series Maneuvers
Delta Series Maneuvers
Kappa Series Maneuvers
Omega Series Maneuvers
Sierra Series Maneuvers
Sierra-2 - While seeming as if it will pass by a particular target, the ship turns to face it head-on and attacks.
Sierra-3 - The ship flies through the heart of a battle, jinking back and forth to avoid enemy attacks as it fires at choice targets.
Sierra-4 - The ship comes up from beneath the target(s) and loops up and over it/them.
Theta Series Maneuvers
Other Maneuvers
Circumvential Attitude - This maneuver requires two or more ships. To use it, the ships surround a single target on as many sides as possible, attacking it from every angle and cutting off any attempts to escape.
Cochrane Deceleration - The ship decelerates suddenly, allowing the enemy to pass so it can fire forward weapons.
Passive Lure - Ship "plays dead," pretending to be a derelict or too badly damaged to function. The Conn makes an Opposed Test using Shipboard Systems (Sensors) against any enemy vessel who scans it trying to find out how badly hurt it is.
Picard Maneuver - Developed by Captain Jean-Luc Picard in 2355 when he commanded the U.S.S. Stargazer, the Picard Maneuver only works against a single target using only lateral sensors, since it relies on a starship's ability to move at faster than light velocities without the other ship realizing where it's gone. The ship must start out sufficiently far enough from its target that it takes more than five seconds for light to reach the target (since light moves at 1,500,000 km). The ship makes a microwarp burst, thus moving from its current position to one much closer to the target before the target realizes that the ship has moved (since the ship travels faster than the light from its previous position). The ship drops out of warp and fires on the target, hopefully inflicting grievous damage before it realizes what's happened.
Riker Maneuver - Developed by Commander William Riker in battle against the Son'a in 2375, the Riker Maneuver may only be performed in regions of space filled with dangerous, combustible substances such as metreon gas. The ship passes through the gas, collecting it with its Bussard Ramscoops. It then flushes the ramscoops, projecting the gas back towards pursuers or forward toward an approaching enemy ship. The enemy's attacks, or a quick phaser blast from the ship, ignite the gas, causing an explosion which damages the enemy ship. Scraping This maneuver allows a ship to temporarily knock another ship's thrusters offline. To perform it, a ship must have active shields and brush up against the target ship, which must also have active shields.
Talluvian Maneuver - This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have large phaser arrays, like the Fearless-class Heavy Cruisers. The ship flies above or below its target (depending on whether the phaser array is ventral or dorsal) in a diagonal pattern which allows it to fire its phaser and keep it locked on the target in continuous fire mode.
Categories: USS Pioneer